JONATHAN RIVA

Resume & Contact

Jonathan C.C. Riva

e: jon@jonriva.com

61-2450 161a street
Surrey, BC v3S 8K4
T: 604-376-1804

Profile

A unique individual, with a wide range of experience and skills. A proven leader, with excellent organizational skills. With the goal to obtain a modeling and texturing job in a production environment which is motivated and provides a place where I can employ and improve my creative and technical skills.

Click here to download a DOC version

Areas of Strength

Team leader and player, Passionate, hardworking, Eye for detail, Extremely Organized

Professional Experience

Staff Character Artist- Electronic Arts.

Burnaby, BC - current
  • created Feedback to Outsource house\\\'s to ensure the branding and quality bar is hit for NHL
  • Match likeness of new and existing, and bringing up the quality of the characters.
    • Character Outsource Artist- Propaganda Games.

      Vancouver, BC - 2009 - 2011
      • Developed a in depth step by step modeling Bible for outsource houses to generate the highest quality assets
      • Managed and directed the outsourcing 90% of all the characters developed externally for the game
      • Created briefs, feedback, and staying on the asset until it was 100% up to the quality needed.
      • I also modeled assets, bug fixing, filling the roll of a character artist.

      Character Artist - C.I.S., Deluxe

      Vancouver, BC - 2009
      • Set up and developed a uniform layout for characters
      • Modeled high res characters to a film quality level
      • Created a wide range of characters to be compiled in massive

      Technical Character Artist - Radical Entertainment.

      Vancouver, BC- 2008
      • Weighted and tested in game characters as well as cinematic characters
      • Set up and developed a uniform layout for characters
      • Fixed character bugs in game

      Character Modeler - Bardel Ent.

      Vancouver, BC - 2007 - 2008
      • Modeling characters, props, and Environments
      • Worked with a team to meet production deadlines and scheduling
      • Modified existing characters to high resolution to suit production quality

      Character modeler and texture artist - Digital Alchemy Ent.

      Vancouver, BC - 2007
      • Created and textured main characters
      • Delivered on time and to request
      • Worked with a team to develop a overall style

      Assistant Art Director, Character Lead, Modeler - OMENS Studios

      KL, Malaysia - 2006
      • Developed and created ideas to suit clients requests
      • Produced hyper real models containing textures
      • Completed concept sketches and worked hand in hand with other concept artists
      • Lead a team of eight people to fulfill timelines and client satisfaction
      Previous experiences range from overall control and influences on a project, meeting deadlines, to being part of a creative team, directed by established Art Director.

Education & Skills

Software - Soft Image XSI, Z Brush, Maya, Mudbox, Adobe Photoshop,Unreal
PRIVATE TUTORING - 6 months of animation ( Martin L Heureux)
CDIS - Completed 1 year of Character Animation Program, Burnaby,BC
Copyright ©2007 Jonathan Riva
All rights reserved